Behind the Scenes of Fallout, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV show has come back to Prime Video, and it's safe to say that fans were agreeably astonished by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the gamer's experience.

There was vault-dweller Lucy, trying to uphold her morals and finding that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the irradiated wastes.

Setting the Stage for a New Chapter

The debut season's ending disclosed crucial details about those responsible for the nuclear war that sealed a group of people in underground vaults for centuries. It also posed several enigmas unresolved for the second season – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.

“Starting the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are ecstatic with the response to the show, so this time people are coming in with more eagerness and different expectations.”

A New Vegas Vibe for the Next Installment

The new season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much fun to translate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its production team ensured authentic items and environments were fabricated, reflecting the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The key objective of an adaptation, particularly of a interactive medium, is to seem like it’s real.”

Indeed, almost every element you see on-screen is practical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were apparently rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the video games. This mutual respect for the universe is apparent in the final product.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This format will create a different weekly discussion, a dynamic the showrunners themselves are looking forward to observe.

“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” promises the game director. “I’m looking forward to seeing what people think.”

Victoria Wu
Victoria Wu

Lena Visser is an event technology strategist with over a decade of experience in transforming live experiences through smart solutions.